In this 3D platformer, a bio-digital landscape filled with walking, talking computer components finds itself in a state of peril following a malicious invasion. An unlikely hero must brave this surreal world in order to rectify and restore the jeopardized system. Set to release in September of 2020
Oooooweeeee!!! I had been putting this off for a while now mostly because I was afraid of the challenges it would present. I’ve heard that getting your game up on steam can be quite a chore, and indeed it was. But, it wasn’t as bad as I thought. Fortunately the Steam SDK now includes a … Continue reading Steam Store Page Now Up and Running!
As much as it doesn’t feel like it, I think I am making some decent progress. I’ve been working away on asset preparation for the 6th cut scene for a couple weeks now and have just begun piecing it all together inside the engine. So far it’s not quite as I imagined, but that doesn’t … Continue reading 502 Bad Gateway
Hey friend, I’m officially burned out on media and life stuff for the the day so figured I’d make a little update for you since it’s been a while. Things are moving along. All the levels are pretty much done (though I’m expecting some bug to rear its ugly head or for a tester to … Continue reading Hypoxic Blackout
Welp! Here I am at 1AM writing to you, the reader (you ever elusive thing you!). There’s been some developments, both in and outside of the game. I’m not gonna go into too much detail on the outside stuff because it’s not really my business to share. But on the bright side, I’m killing it … Continue reading Late Into the Night