New NPC’s

Since my last post, I’ve decided that the next course of action should be to begin creating friendly and enemy NPC’s for each of the levels. I’ve modeled and rigged some friendly’s that will be in the first level and have also created a couple different versions of a single enemy unit. I had created scripts for enemies earlier but found that I needed to divide and rewrite some of them to make them more reusable/versatile. It’s okay though because I believe this will help me greatly in the long run. Additionally, I added a few tweaks to the player’s mechanics. I increased the frequency at which the player can use the dodge mechanic and have made it so that the jump height is now determined by how long the player holds the jump button (before it was explicitly set to one height).

Although the level itself is still bare, this first zone will serve as an introductory level in which the player will become acquainted with the game mechanics and a bit of the story line. My plan is to continue creating NPC’s for now and eventually begin drawing out and white boxing some level layouts.


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