Still Grinding

Thank you for tuning in my loyal followers! If I remember correctly, I think that I left you off with the colorful tales of my trials and tribulations having to do with level design. That shenanigans aint no peach. However! I’ve come up with a few techniques that I think will be passable.

I’ve been going through the long and arduous process of cutting up the UV seams and painstakingly assigning each vertex to its proper place among the UV maps. I was just about starting to feel like a UV ninja when it hit me that I should be using atlas textures for the structures/repetitive elements of the levels. Now I feel very dumb again 😦

For now, since I’ve already made it this far, I’m just going to stick with the method I’ve been using for this level. Hopefully the game will still be smooth and I won’t have to start from scratch. But I will visit the concept of reusable textures in the development of the next level. Thanks again for checking in 🙂





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