Code Name: Sewer Shark

Getting just a little bit closer to the end of the level development process! Though you can see from my other videos that my game is a 3rd person RPG, I wanted to change it up for a level. It was a good deal of extra work but I think this one is beginning to shape up pretty nicely. Figuring out the eyeball enemy dude was a real headache though.

For those of you wondering, I got the bendy tube effect by using the Curved World Shader asset from the Unity Asset store. It’s one of the few assets that I haven’t made myself simply because writing shaders is for wielders of arcane magic (An art form I was not blessed with). It was a little tricky getting the hang of it, but I think it looks pretty cool.