Hey guys. So I last week I joined a community of game developers called Game Dev Underground. Tim Ruswick, the guy who put the whole thing together, frequently posts videos on youtube about game development and things related to it. He seems like a genuinely good dude and is very charitable with his insight to the industry.
Hey all, just wanted to say what up and provide you with a quick snapshot of the progress on the current level. For the most part, the tedious work of white box testing is over and done with and I’ve also dialed down the boss mechanics, so it’s time to start adding some detail! I literally just finished modeling the last section (of 3) about an hour ago and just slapped a couple quick materials on to see how it feels. What do you think?
I don’t know about you guys, but I’m pretty excited for 2018. Initially, I was feeling pretty meh about our prior year, but after taking a closer look, I realized that there was some stuff to be happy about; at least in my circle of influence. After reviewing this very blog, it dawned upon me that I actually got a fair amount of poop done in the last 365 days.
Well actually, no quaternions. At least not this time. I just needed a third complicated sounding thing for the title. The other two are legit though. This week I began a new level with a puzzle. Worry not, player, you won’t have to be a rocket appliantist to solve it. But good God! It was a pain in the rear to set up.
So yesterday, I finished another level for my game. I’m pretty happy about it as it’s a good milestone to achieve. (I actually thought I finished it on Friday, but my roommate broke it in a run through on Saturday. So I fixed the issue Sunday and added the last little bit of polish on Monday.) Today however, I found myself in a spot that I don’t necessarily like being in… brainstorm day.