The End is Nigh!

Close…. getting closer!

I’m currently working away at the final level and it is certainly looking interesting so far. As of right now, the level is actually split into two scenes with the first being an intro for the player to explore before transitioning via cut scene to part 2. In part 2, the fun begins. The player will be having a show down with the final boss in a 3, possibly 4 (or even more, who knows!), part fight. It’s getting weird and wild and psychedelic! Here’s a  teaser for you!


I’ve set up a Twitch channel


Hey all,

I know I haven’t been super vocal lately, but I just wanted you to know that I’m still working very hard on Data Dream. I’m currently working on the last level and it’s looking promising so far. I do want this to be the best level though so I’m taking my time and doing everything I can to ensure that it delivers.

On a side note, I’ve now set up a Twitch stream where viewers will able to see watch as I wear my fingers to the bone, furiously typing up scripts and stuff. I’m out of town for the next 6 days, but when I return I’ll be kicking development into high gear and will be sure to have the stream up. I’ll make another announcement when that time comes. In the meantime, if you want to go ahead an subscribe now, my channel is

Anywho, hope all is well in all of your worlds! Here’s a parting sneaky peeky!



Code Name: Sewer Shark

Getting just a little bit closer to the end of the level development process! Though you can see from my other videos that my game is a 3rd person RPG, I wanted to change it up for a level. It was a good deal of extra work but I think this one is beginning to shape up pretty nicely. Figuring out the eyeball enemy dude was a real headache though.

For those of you wondering, I got the bendy tube effect by using the Curved World Shader asset from the Unity Asset store. It’s one of the few assets that I haven’t made myself simply because writing shaders is for wielders of arcane magic (An art form I was not blessed with). It was a little tricky getting the hang of it, but I think it looks pretty cool.

Back with a little tid bit!

Hey all, just wanted to say what up and provide you with a quick snapshot of the progress on the current level. For the most part, the tedious work of white box testing is over and done with and I’ve also dialed down the boss mechanics, so it’s time to start adding some detail! I literally just finished modeling the last section (of 3) about an hour ago and just slapped a couple quick materials on to see how it feels. What do you think?