I know I haven’t been super vocal lately, but I just wanted you to know that I’m still working very hard on Data Dream. I’m currently working on the last level and it’s looking promising so far. I do want this to be the best level though so I’m taking my time and doing everything I can to ensure that it delivers.
On a side note, I’ve now set up a Twitch stream where viewers will able to see watch as I wear my fingers to the bone, furiously typing up scripts and stuff. I’m out of town for the next 6 days, but when I return I’ll be kicking development into high gear and will be sure to have the stream up. I’ll make another announcement when that time comes. In the meantime, if you want to go ahead an subscribe now, my channel is https://www.twitch.tv/hydrasin
Anywho, hope all is well in all of your worlds! Here’s a parting sneaky peeky!
Getting just a little bit closer to the end of the level development process! Though you can see from my other videos that my game is a 3rd person RPG, I wanted to change it up for a level. It was a good deal of extra work but I think this one is beginning to shape up pretty nicely. Figuring out the eyeball enemy dude was a real headache though.
For those of you wondering, I got the bendy tube effect by using the Curved World Shader asset from the Unity Asset store. It’s one of the few assets that I haven’t made myself simply because writing shaders is for wielders of arcane magic (An art form I was not blessed with). It was a little tricky getting the hang of it, but I think it looks pretty cool.
Hey guys. So I last week I joined a community of game developers called Game Dev Underground. Tim Ruswick, the guy who put the whole thing together, frequently posts videos on youtube about game development and things related to it. He seems like a genuinely good dude and is very charitable with his insight to the industry.
Continue reading “Participated in a Jam”
Hey all, just wanted to say what up and provide you with a quick snapshot of the progress on the current level. For the most part, the tedious work of white box testing is over and done with and I’ve also dialed down the boss mechanics, so it’s time to start adding some detail! I literally just finished modeling the last section (of 3) about an hour ago and just slapped a couple quick materials on to see how it feels. What do you think?
I don’t know about you guys, but I’m pretty excited for 2018. Initially, I was feeling pretty meh about our prior year, but after taking a closer look, I realized that there was some stuff to be happy about; at least in my circle of influence. After reviewing this very blog, it dawned upon me that I actually got a fair amount of poop done in the last 365 days.
Continue reading “Happy New Year!”