I know it’s not Saturday, but frankly, I don’t give a damn.

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Back to work!

What’s up party people? Just got back from a homely visit to the fam and friends and boy was it nice to not think about anything for a couple days. It was a good trip and my batteries are recharged!

At the moment, I’m spending most of my time on level development but have taken a few breaks here and there to work on other things like SFX and tweaking some scripts. All in all, things are coming along. I’m hoping to make a demo of the first 3 levels for people to try out. If you’re interested, say so! Otherwise I might just continue pushing on. Anywho, thanks for checking in! Here, have a screen shot:

L1 S1

Still here…

Hey all,

Just checking in to let you know that development is still underway. Right now I’m just getting some level design done and working on some of the mechanics for the first stage. So not much pretty stuff to show but it’s looking promising. Definitely a little rusty after the break but I’m getting back into it. Anyway… see you next time.

Took a little break…

Hey guys, I know it’s been a while, but I took a little break to work on a small side project that I’ve been thinking about for a while now. I occasionally play Magic: The Gathering but almost always forget to bring a life counter (20 sided die). I always have my phone though so I figured I’d just make an app for it. Last time I played, I brought a rough version of the app in and got some interest from other players. So I decided to polish it up a bit and put it up on the Google Play Store. It’s free to play and any feedback would be great. Here’s the store page and a screenshot:


It was a fun exercise but now I’m ready to get back to work on Data Dream!

Model Texture Model Texture

Well folks, I’m happy to report that I’m just about finished with modeling and texturing the level that I’ve been working on. It’s one of the larger levels so I feel like it’s a pretty good milestone to reach. I certainly learned a lot while slapping these models together and had a couple epiphanies where I realized that I’m an idiot and could be doing certain things in a much more efficient way. Things like texture atlases… Oh well.

Anyway, the plan from here is to make up one more level, fill it out with NPC’s and create a playable demo. If that’s something you’re interested in trying, let me know! Otherwise, thanks for checking in, see you next time!


Still Grinding

Thank you for tuning in my loyal followers! If I remember correctly, I think that I left you off with the colorful tales of my trials and tribulations having to do with level design. That shenanigans aint no peach. However! I’ve come up with a few techniques that I think will be passable.

I’ve been going through the long and arduous process of cutting up the UV seams and painstakingly assigning each vertex to its proper place among the UV maps. I was just about starting to feel like a UV ninja when it hit me that I should be using atlas textures for the structures/repetitive elements of the levels. Now I feel very dumb again 😦

For now, since I’ve already made it this far, I’m just going to stick with the method I’ve been using for this level. Hopefully the game will still be smooth and I won’t have to start from scratch. But I will visit the concept of reusable textures in the development of the next level. Thanks again for checking in 🙂